Willamette Week's Holiday Gift Guides: $35 and up | Party Guide


Apples to Apples: the best of the bunch

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entertain your brain
by christina melander

"It's not as tough as you think if you've got someone who is familiar with the rules," says Bridgetown Hobbies & Games store manager Mark Campbell. He's talking about the new Dungeons and Dragons edition ($9.99). I had called the shop to inquire about recent engaging additions to the party boardgame genre that is anchored by such stalwarts as Trivial Pursuit and Pictionary. But the first example Campbell gave was the third edition of a game that serves as the punchline for so many jokes by the cool about the uncool.

D&D is for role-playing weirdos who run around in cloaks quoting The Hobbit, right? Whatever. But the bottom line is that it's a game. It stimulates and entertains the mind, which are the exact qualities most of us demand in a game.

"For the people I hang out with, it's what we play when we get together for a party," chuckles Campbell, although he concedes that D&D is not something an uninitiated group can just pick up in the midst of a boozy dinner party. Such revelers might prefer what he calls a "beer and pretzels game," but for that, you should probably look beyond his store's imported German historical boardgames.

Bridgetown Hobbies & Games (3350 NE Sandy Blvd., 234-1881) does carry the ridiculous-sounding Great Dalmuti card game ($7.95), which Campbell reports is a good get-together amusement for the family and a popular seller during the holidays. The easy-to-learn game is based on the premise that life isn't fair. It was designed by Richard Garfield, creator of the smash-hit game Magic: The Gathering--although it is suspiciously similar to Asshole: The Drinking Game. (There's a Dilbert version too, called Corporate Shuffle!)

A good party game, whether it's played sober or sloppy, must allow participants to show off their smarts, test their mettle or just be flat silly. The reason games can be so pivotal at a gathering is that they foster conversation and flirtation and reveal personal information without subjecting guests to awkward interrogation. For friends and families, games force interaction in a fun, non-loaded manner, serving as the most informal of icebreakers. Which leads us to the hottest up-and-coming party plaything, Cranium, the game Playboy dubbed "the ultimate icebreaker."

Cranium is the brainchild of former Microsoft execs Richard Tait and Whit Alexander, dreamed up in Seattle. Cranium hit shelves in '98; the following year, it was selected as one of the top 100 games in Games magazine. Matt Schlotty, manager of the Lloyd Center Game Keeper, succinctly sums up Cranium's wide appeal: "It's all the other party games you've played over the last decade rolled into one."

Indeed, Tait says he got the idea for the game one evening when he and his wife slaughtered the competition playing Pictionary but then got trounced in a game of Scrabble. He wanted to create a game in which "everyone has the chance to shine," instead of focusing on one skill. Cranium ($39.95) includes four card decks (one with trivia questions, one that encourages impromptu performing, etc.), sculpting clay (a new twist on Pictionary) and up to 14 activity possibilities ranging from celebrity impersonation to word decoding. According to Tait and Alexander, Cranium sold 10,000 copies in '98, 150,000 in '99, and more than half a million so far this year.

Alexander cites the game's variety of amusements as the reason for its mounting popularity. But the people say it better. Last year, Tait and Alexander received a testimonial from a family that played Cranium during Thanksgiving. "They said that they always had the most horrific family gatherings," recounts Alexander, "but they got Cranium and hit it off for the first time in years. The dad wouldn't stop impersonating Marilyn Monroe."

Honorable Mentions

Apples to Apples, a comparison game tailor-made for parties. Won the American Mensa award for mind games and was voted party game of the year by Games magazine in 1999. 4-10 players, ages 10 and up. $19.95. New A to A Expansion Set with 288 new cards, $12.95.

Jenga Truth or Dare, a brand-new edition that incorporates the nail-biting stacking fun of Jenga with a time-honored favorite. Red and black blocks are imprinted with T or D challenges, and the natural wood blocks let you make up your own. $19.99.

Also...

Cranium Booster Box with 800 new cards, for game veterans who play Cranium eight times in a weekend. $19.95.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

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