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REVIEW
Doors Wide Shut
When all the tricks have already been treated in horror films, how can a filmmaker scare the pants off viewers? Skip the haunted house and get them lost in the woods.


BY DAVE McCOY
dmccoy@wweek.com

The Haunting
Rated PG-13
Now showing

The Blair Witch Project
www.blairwitch.com
Rated R
Opens Friday, July 30

Scaring the shit out of someone may be the toughest art left in moviemaking. When is the last time you were truly afraid inside a movie theater? Can't filmmakers show anything new to make us experience fear?

Stephen King, in his collection of essays on the horror genre, Danse Macabre, says that one approach is not to show anything. He writes: "What's behind the door or lurking at the top of the stairs is never as frightening as the door or the staircase itself. And because of this comes the paradox: The artistic work of horror is almost always a disappointment, a no-win situation. You can scare people with the unknown for a long, long time, but you have to open the door and show what's behind it." One solution, King offers, is "never open the door at all." The primary example he uses to support this approach is Robert Wise's exquisitely shot, sophisticated and extremely creepy 1963 adaptation of Shirley Jackson's novel, The Haunting of Hill House, simply shortened to The Haunting. In the film, a group of paranormal experts spend the night in a haunted mansion, where ghosts may or may not lurk. What follows--the usual number of disturbing occurrences, the escalation of the group's fear--may or may not be the result of mousy protagonist Claire Bloom's sexual repression. King notes that it's not really what happens in The Haunting that makes it scary but how it's depicted. Thunderous, guttural echoes shake the walls; something holds Bloom's hand; doors bulge, but Wise chooses not to open them. Something terrible is happening, but we never see the cause.

The film still feels eerie today, but Hollywood can never leave well enough alone, so now director Jan de Bont has remade The Haunting. It doesn't take long to realize that de Bont, the superficial, emotional manipulator behind such action blockbusters as Speed and Twister, has no idea of how to scare anyone. Essentially, he's taken the same premise and the same characters and thrown them into a bloated carnival fun house from hell. The bigger and louder something appears, the more threatening de Bont thinks it is. His Hill House is like an overwrought castle, packed with CGI-animated gimmicks (ghosts swim in bed sheets, statues attack, mirrors talk, etc.), heavy-handed sound effects and absolutely no suspense. Every thrill is cheap and predictable and every genre cliché exploited; the entire experience feels as scary as the Haunted Mansion at Disneyland. The director never bothers fleshing out characters (dialogue and development are mere filler between action sequences), and the fine foursome of Lili Taylor, Owen Wilson, Liam Neeson and Catherine Zeta-Jones is dwarfed by the production design and eventually brushed aside as de Bont slobberingly fetishizes his FX-laden creation with crane and tracking shots. Even worse, de Bont is so unwilling to leave anything to the imagination that he tries--embarrassingly--to explain this absurdity. Poor Taylor is left uttering some of the worst lines of her career and battling a giant, cheesy reject from Ghostbusters in the name of family values. Artificial excesses castrate a horror film, and de Bont never gives us a chance to use our imagination.

In terms of methodology, the closer model to Wise's The Haunting is Daniel Myrick and Eduardo Sanchez's disturbing debut, The Blair Witch Project. The film arrives with a ton of baggage: It was the surprise hit at Sundance this year, and many have called it the scariest film ever made. While it fails to live up to that hyperbole (despite its relentless tone, it's more of a spooky and exhausting mood piece than a terrifying, white-knuckle experience), it's an unmistakably impressive and inventive genre experiment.

Essentially, Blair Witch Project tries to do to camping what Jaws did to swimming. At the outset we are told that, in October 1994, three film students, Heather, Mike and Josh, hiked through Maryland's Black Hills Forest in order to shoot a documentary on a local legend, the "Blair Witch." They never came back, and the film we see comprises the found footage that documents their disappearance. Though it's a pseudo-documentary, Myrick and Sanchez never wink at the audience, and the feeling of authenticity (the film alternates between video and 16mm) adds to the discomfort. Many have lauded the film for its originality, but it actually works like a classic horror film. The film's fright is only implied. There's no violence, we hear more than we see, and instead of building up to a concrete payoff, the movie just continues suggesting, finally leaving all possible explanations and answers to the imagination.

The film takes its time setting up character dynamics--it starts out like an annoying Real World episode--before swiftly moving to general unease and dislocation as the trio gets lost and, finally, to full-blown terror as they become hunted. These tone shifts are important, as the film strips away the protagonists' adult façade of hipness, cynicism and arrogance, finally reducing them to whimpering children (an appropriate transformation, since the seven original Blair Witch victims were all kids). Their collective terror is rooted in childhood fears: They're lost and keep repeating that they want to go home; they're scared of the dark and of things that go bump in the night. This basic, primal terror is ultimately what makes The Blair Witch Project so unsettling: We may not believe in witches or ghosts, but the isolation and helplessness of being stranded in the woods is both palpable and disarming. Childish blame is also tossed back and forth during numerous arguments, raising the question of individual responsibility for this nightmare. During a painful confession sequence toward the end of the film, Heather admits that her selfishness, ambition and pride are the primary causes for a situation in which they've become "cold, hungry and hunted." This insight, an acknowledgement of responsibility, is startling within a genre that often portrays its characters as ignorant and foolish (think teen slasher films). The last quarter of the movie shows their chances for survival to be utterly hopeless, a desperate fact that both the characters and we, as viewers, recognize as cruel fate. What starts as a documentary about myth and the unknown eventually becomes a movie in which characters document their own demise. From what or by whom, however, Blair Witch Project stubbornly, ambiguously, refreshingly refuses to reveal.

 
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Willamette Week | originally published July 28, 1999

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