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Suzanne Twining is out of work. But her fortunes have less to do with Barack Obama's stimulus plan than with whether Phil Knight thinks her 8-inch puppets are good business.
In the fall of 2005, Baltimore native Twining bought a house in Portland and was soon hired by Knight's animation studio, Laika, which had begun producing its first feature film: Coraline.
For two years, Twining worked inside miniature sets in Laika's Hillsboro warehouse, bringing life to characters named Miss Forcible and Miss Spink. A 35-year-old woman with rosy cheeks that somewhat resemble those of her handiwork, Twining is especially adept at facial expressions, adjusting the 8-inch-tall silicone puppets less than a millimeter for each shot—24 movements for one second of footage. "It's like acting in slow motion—in your brain," she says.
On Thursday, Feb. 5, Coraline will have its world premiere at the opening night of the 32nd annual Portland International Film Festival. It will be a glamorous affair. A red carpet will be rolled out in front of the Arlene Schnitzer Concert Hall for Phil Knight to walk down alongside stars Teri Hatcher and Dakota Fanning (they voiced the characters). Technicians have been flown in from Los Angeles to juryrig the Schnitz to project the movie in 3-D. The next morning, Feb. 6, Coraline will open nationwide on 2,100 movie screens.
And Twining? She is in the same situation as 8.1 percent of Portlanders—she's looking for a job.
Twining, who finished her contract with Laika in December, doesn't feel angry or betrayed. She just hoped for more. "A lot of people came onto Coraline thinking it would just roll on to the next movie," she says.
But it hasn't. Laika's second project has been scratched—65 employees were laid off in December—and the announcement of a next movie is on hold while Knight watches to see how Coraline fares at the box office and in the eyes of Hollywood players.
"People bought homes and they moved here," says Coraline sculptor Robb Kramer, "because they really thought Laika was going to build a building, we were going to start rolling out movies, and this was going to be a new mini animator's mecca."
These people are now waiting on Phil Knight. For them, Laika exists in a state of suspended animation.
There are fewer than 1,000 people in the world who specialize in stop-motion animation—the art of shifting tiny models by infinitesimal degrees, and taking a photograph for each position. These artists tend to be a nomadic bunch, migrating wherever the latest project is being developed. But many of the 30 animators who worked on Coraline, as well as the more than 250 technicians and designers who labored alongside them, came to Portland with the hope that Laika represented something more stable.
They did so because of the bankroll and reputation of Phil Knight. One of the world's wealthiest men (his current net worth is $9.8 billion), Knight is also one of the planet's smartest businessmen. And when the Nike founder took over the floundering Will Vinton Studios in 2003, giving his animator son, Travis, a shot at turning what was basically an advertising house into an artist's haven, animators all over the world took notice. That's why Travis Knight was able to convince Henry Selick, one of the world's great stop-motion directors, into leaving L.A. and moving to Portland, where his twisted imagination would be harnessed to the first stop-motion movie to be filmed in stereoscopic 3-D.
"Certainly there's pressure," says Selick, who now lives in the Pearl District. "The future of this company and what sort of films we make, definitely there's pressure on this project to deliver. It's a riskier sort of story. It's more like early Disney—scarier, more inventive, it doesn't follow a formula. We'll just have to see if taking a chance like this was the best way to go."
What sets Coraline apart from the gaggle of children's movies in the current marketplace is also what makes it such an expensive gamble: Unlike computer-generated movies like Shrek or Ratatouille, everything on screen exists, tangible and handmade, in models one-sixth the scale of the real world.
WWeek 2015